The Pinnacle Guild likes to think that they're the darlings of the international community, the heroes that quelled the violence on Arcadia and united the natives.
Your "diplomatic" mission is to destroy their psionic task force and end the threat posed by the Guild's enigmatic rival, the Exigent Organisation.
How the hell these amateurs didn't notice you bringing your 10-ton bodyguard along, you don't know. Things have certainly changed since the days of Inf Idel.
Munkus Beaver is the Enforcer Mech Sub-faction: Mech Life: 200 Attack: 50 (Physical)
Abilities: Machine: The Enforcer Mech has complete immunity to psionic attacks and abilities, but as a result is instantly recognised as a non-organic entity by powers such as mindscan. Passive ability. Armoured: The Enforcer Mech automatically Guards itself each night; reducing the total attack power sent its way by 30. Passive ability. Obstruct: Take the target's place for the effect of all negative abilities and attacks. Used instead of an attack.
Infidel is the Enforcer Officer Sub-faction: Specialist Life: 75 Attack: 40 (Physical)
Abilities: Custody: Corner a target and violently interrogate them. This ability acts as a 50% Nullify (roleblock) and 100% Investigate. The target will be made aware of the fact that they were manhandled by Domarians. This ability may be used as well as an attack.
Victory Conditions Eliminate the forces of the Alpha Team and the Exigent Organisation.
Enforcer Mechs are ancient robotic killing machines but they get very, very attached to their partners. Should Infidel die, nobody will like the result...
Last Edit: May 30, 2011 17:44:20 GMT -6 by Infidel