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Post by Infidel on May 30, 2011 10:28:07 GMT -6
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Post by munkus on May 30, 2011 11:47:30 GMT -6
Tell me where to fire, boss.
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Post by Infidel on May 30, 2011 11:55:43 GMT -6
You can't attack and obstruct, so considering it's day 1 and me we should probably obstruct.
I can investigate someone in the meantime, we can start killing day 2 once we have some results and get a feel for what is out there?
Taking suggestions on who to investigate, I doubt Gumpy is what we're looking for since he's very unlikely to be making up the base role entirely, otherwise it's open season on everyone imo.
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Post by munkus on May 30, 2011 12:38:33 GMT -6
Nah, I think day 1 we need to fire both barrels. No need to protect you unless we figure you're in danger.
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Post by munkus on May 30, 2011 13:05:08 GMT -6
I'm gonna send in a command to light mEEksa up, you can change it later or add to it if you want.
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Post by Infidel on May 30, 2011 14:22:51 GMT -6
I am Infidel on day 1. I will be targeted, like every other game, including the last Phallakinetic. In particular: My name is in the opening narration (Inf Idel), I am very very likely to be a target of many things of various badness. Likely some seering, and I'd rather them get bad results (they see me as a machine and confuse the issue, it's better probably than them getting a real scan on me).
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Post by Infidel on May 30, 2011 16:07:33 GMT -6
I don't see where it explicitly states it, but I infer that I have a basic attack, and I'm making it. If not, then ignore that part.
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Post by Infidel on May 30, 2011 17:43:46 GMT -6
For posterity:
…the Domarian Representatives
The Pinnacle Guild likes to think that they're the darlings of the international community, the heroes that quelled the violence on Arcadia and united the natives.
Idiots.
Your "diplomatic" mission is to destroy their psionic task force and end the threat posed by the Guild's enigmatic rival, the Exigent Organisation.
How the hell these amateurs didn't notice you bringing your 10-ton bodyguard along, you don't know. Things have certainly changed since the days of Inf Idel.
Faction: Domarian Legion
Munkus Beaver is the Enforcer Mech Sub-faction: Mech Life: 200 Attack: 50 (Physical)
Abilities: Machine: The Enforcer Mech has complete immunity to psionic attacks and abilities, but as a result is instantly recognised as a non-organic entity by powers such as mindscan. Passive ability. Armoured: The Enforcer Mech automatically Guards itself each night; reducing the total attack power sent its way by 30. Passive ability. Obstruct: Take the target's place for the effect of all negative abilities and attacks. Used instead of an attack.
Infidel is the Enforcer Officer Sub-faction: Specialist Life: 75 Attack: 40 (Physical)
Abilities: Custody: Corner a target and violently interrogate them. This ability acts as a 50% Nullify (roleblock) and 100% Investigate. The target will be made aware of the fact that they were manhandled by Domarians. This ability may be used as well as an attack.
Victory Conditions Eliminate the forces of the Alpha Team and the Exigent Organisation.
CAUTION!
Enforcer Mechs are ancient robotic killing machines but they get very, very attached to their partners. Should Infidel die, nobody will like the result...
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